Extrude 2D Elevation Views for Wall Thickness for 3D Models

There is more than one way to build an architectural 3d model. As a matter of a fact, you can take a different approach to creating the structure. Many of the steps may be the same, but you will build the walls from the 2D elevation and align the 3D walls in space. This would be analogous to building a pre-stressed concrete tilt-up structure.

We personally try to use this method as much as possible for its efficiency and the extra control. We have created new walls by extruding the 2D shape of the wall elevation, complete with window and door openings, in one simple step. We extruded a Reference of the original 2D shape to allow easier editing later.

The prefab walls have been delivered to the building site and now you need to put them up. We can use Align and Normal Align to �throw� the walls through 3D space and into position.

Normal Align uses the face normals to align one object to another and is easier to use in the Perspective viewport. Align uses bounding edges, centers, or pivot points to align objects and may be used in any viewport comfortably.

The X,Y,Z-axis directions used by Align are dependent on the active viewport and the active Reference Coordinate System. Take the time to become proficient with the Normal Align command and its options. It can save a lot of steps by moving an object through 3D space and �sticking� it onto the surface of another object.You can put skylights on sloped roof, a picture or trim on walls, or a box on the surface of a dome quickly and easily.

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